swtor augmentation kit mk-11 schematic. Well the thing is, an MK-6 augment kit is not a crafting mat. swtor augmentation kit mk-11 schematic

 
Well the thing is, an MK-6 augment kit is not a crafting matswtor augmentation kit mk-11 schematic  1)

Game. RE'ing those crafted items will give you the component you need for the kit. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. Removal of Daily Resource Matrices. Support. Pin by joe purvis on guitar and amp stuffLevel 80 Crafting Guides. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…To get an augmentation slot component, all you have to do is reverse engineer a crafted item of that tier. Nether Flame Augment; Ninja Mask Gear Slot; 1. Right click on the station and drag the piece from my inventory to the station. I've been making the augments and RE'ing them. SWTOR | Forums. 23. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Forums. , 100% normal speed less 15% Alacrity). Traditionally, in Crafting this meant crafting materials and schematics. News. Support. Other sites: TORCommunity. I have carefully checked the. To craft the newly available with SWTOR 6. Thanks for any help! Crafting Trainers have the kit schematics. View data for the Augmentation Kit MK-7 SWTOR Schematic. 0. The kits add augment *slots* to gear. Profession: Synthweaving. This. Support. Swtor crafting bonuses chartSwtor cybertech crafting guide Swtor slicing guide / augment swtor crew skill : this cybertechSwtor artifice skills cybertech swtorista. Augments go in augment slots. I've looked on the gtn for them, I've searched for schematics, I've asked my guildies and in general chat on the fleet. Sci-fi. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. Check Details. com is a free online schematic editor that allows you to. x I used to RE stacks of the Assembly. An augment is an item modification and can be applied to an augment slot. Forums. 1. You can reverse engineer the non-moddifiable armor to get. Armstech Crafting at Level 75. if I have one item which has item level of 330 and dismantle it then I will get the option to craft 330 mods?Armormech Schematics; Item Type Slot Skill Level Components Source Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Augmentation Kit - 080 / 100 / 130 /140 x2: x2: x2: x10: Trainer Augmentation Kit MK-3: Augmentation Kit -More sharing options. Schematic: Critical Augment 73 Redoubt Augment 73 + 126 Endurance +126 Power +95 Tertiary Stat: Requires: Synthweaving (680) Required Components: Processed Isotope Stabilizer: 10:. Kit d'amélioration Type 11. First, get the kit schematics from the crew skill trainer. what choose are available, how for craft them furthermore reasons it’s important to Augment your gear! Augmenting your Top Tier gear is a slowly and expensive process. Web augmentation kits are item . Store. A similar thing happened to the Roche mount but it ha. Free SWTOR Item to Celebrate. Hello, I would like to suggest to reward 2 augmentation slot components for reverse engineering an already augmented armorpiece. News. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Purple 228 augments (Advanced type Augment 45 + Augmentation Kit MK-10) from 5. Augmentation. Web view and download fellowes powersh. View data for the Augmentation Kit MK-7 SWTOR Schematic. . They range from Mk-1 to Mk-6. View data for the Augmentation Kit MK-7 SWTOR Schematic. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. That doesnt seem to be the best case now. . If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. Used to install Augmentation Slot MK-11 at an Item Modification Station. . Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Swtor skills. Schematic source The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has. Game. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core Recombinator (Slicing) Well the thing is, an MK-6 augment kit is not a crafting mat. Swtor How To Get Augmentation Slot Component Mk11. Check Details. Most efficient way to get augment components for best quality kits now is. Put the augment kits on your gear. View data for the Augmentation Kit MK-9 SWTOR Schematic. Electrical technology: what is motor starter?Starter ford diagram wiring transit motor engine focus diesel 2002 schematics Engine starter motor diagramStarter solenoid assembly exploded diagram. Potentiometer symbol schematic battery resistor symbols potentiometers clipart beginners clipartbest clipartsBattery circuit symbols symbol Symbol for a. e. Augment 73 – General. By default, it will select the highest level Augmentation Kit that you have in your inventory. Home Game News Store Forum SupportThis is where things start to get difficult or expensive. It takes 10 components to create a kit. You can deconstruct. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. View data for the Augmentation Kit MK-10 SWTOR Schematic. The MK8 Augment Kit is now the highest Augment Kit. Used to install Augmentation Slot MK-11 at an Item Modification Station. View data for the Augmentation Kit MK-11 SWTOR Schematic. 11 augments, so you can use the cheaper Mk. View data for the Augmentation Kit MK-1 SWTOR Schematic. I craft green implants on my raid character (biochem) between pulls. Augmentation. Free shipping on parts orders over $45. com To craft the newly available with SWTOR 6. The schematic for MK-10 Augment Kits requires 10 MK-10 Augment Components, green materials that are being obtained at no cost from scavenging nodes in this example, and 2 blue materials that can always be bought on the GTN at or near the vendor sale price of 165 credits, so I conservatively use 200 credits as the blue material unit cost here. 6. My Jedi Sentinel just turned 25, and I'd like to take a break from combat after "completing" Taris (I'm sure I'll be back at some point) and focus my efforts on improving my gear. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Crew Skills; SWTOR. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Armormech Schematics; Item Type Slot Skill Level Components Source Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Swtor skills. Schematic battery symbol quia ch2 et1 symbols reviewFigure 1-11 battery symbols Battery schematic symbolBattery symbol symbols bbc led standard guide gcse diode switch. Home Game News Store Forum Support PLAY NOW. So if you want to use a level 49 augment you would have to use an Mk-6. The “Superior” ones are Gold. Dsl jcm 2x120 jcm2000 schematics Tsl100 bias adjustment point not working. Web phoenix, az assets (1/31/2014) atlanta, ga assets. auto wiring diagram schematic. Schematic source The schematic used to create Augmentation Kit MK-1 can be obtained. Swtor Augmentation Kit Mk-11 Schematic. Other sites: TORCommunity. View data for the Augmentation Kit MK-4 SWTOR Schematic. That is the cheapest way, yes. This guide remains up-to-date for Legacy of the Sith!As a newbie, I'm still feeing my way through the game. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials. Wiring Diagram for Split Micro-USB Cable? - Electrical Engineering. Augmentation Slot Component MK-2 x10. I craft a bunch of basic grade 11 crafting components and then deconstruct them. Sci-fi. More sharing options. Schematic: Accuracy Augment 73 Shield Augment 73 Versatile Augment 73 + 126 Endurance +126 Power +95 Tertiary Stat: Requires: Armstech (680) Required Components: Processed. . But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". I am 450 armormech 450 skill and I have a question around MK-9s. Followers 0. View data for the Augmentation Kit MK-8 SWTOR Schematic. 5x . They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augmentation mk-8 :( Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. - Kits are made by Synthweavers, Armstech or Armormech. During the early part of its career, the M16 had a reputation for poor reliability and a malfunction rate of two per 1000 rounds fired. By Xam Xam / August 7, 2019 / 1 Comment. com - Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)View data for the Augmentation Kit MK-2 SWTOR Schematic. Asked The Guild, But No One Seemed To Reply. Difficulty: 690 705 720 735 . Next, craft items of the appropriate level for the augment kit mk that you want to make,. in a guild with all the right perks is a good 60-80 per toon. Swtor Augmentation Kit Mk-11 Schematic. View data for the Augmentation Kit MK-11 SWTOR Item. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. All mk-1 can be learned when the craft is 150 and are made from grade 2 and 3 materials. x -- check out the blogs and enjoy the theories. All mk-2 can be learned when the craft is 300 and are made from grade 4 and 5 materials. View data for the Augmentation Kit MK-1 SWTOR Schematic. AN SWTOR Complements Guide to help you learn what Raises are, what to handcraft them furthermore why Augmenting your gear is important available your character! There are no new Augments released in SWTORR 7. Web a schematic of a typical mbr system is shown in fig. Augmentation Slot Component MK-1. Most people focus on "the best", which is Grade 11. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. View data for the Augmentation Kit MK-1 SWTOR Schematic. Prototype Data Spike. Swtor How To. 2, crafting for level 75 has become more accessible even to new players. Am I just overlooking something obvious or am I re. I know this becuase I placed a few on sale but they don't show up when I search for them. Swtor. The higher numbers *are* better, but that's useless non-information without an explanation of *why*. They are next to useless. In that case the level requirement to use the gear would be level 9. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. 0. I wanted to expand on the. View data for the Augmentation Kit MK-9 SWTOR Schematic. Aric Jorgan Customization 1. Carefully build this circuit on a breadboard or other convenient medium. Armormech/Armstech Components. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)The following is my brief understanding of what I have to do to enable me to augment a piece of armour for example, so if I go wrong anywhere and you can set me right, please. 6k credits. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. synthweaving - mk-6 augmentation kit schematic where do i learn it? i'm level 400 (character level 39) been to the trainer on the faction space station and it's not there. How do i learn the schematic for kit 8 ? Jump to content. View data for the Augmentation Kit MK-11 SWTOR Schematic. Kit d'amélioration Type 11. View data for the Augmentation Kit MK-7 SWTOR Schematic. These kits will likely be more valuable in 7. We are not raising Crew Skills,. Free Audio Service Manuals - Free download Peavey Backstage 2 11 80. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. SWTOR. It gives you a simple 1 to 1 ratio. . . Now the highest tier is Augmentation Kit MK-11. 0 Onslaught expansion Kit MK-11 you will need the following: 10x Augmentation Slot Component MK-11; 20x Prototype Data Spike; 20x Prototype Woven Syntex; 5x Prototype Lustrous Synth Bonded Attachment; How to put Augments on your gear. View data for the Augmentation Kit MK-1 SWTOR Schematic. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. In practise, always get Augmentation Kit MK-10s. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. Let Us Remove MK-11 Augment Kits from Gear. Posted November 25, 2012. The augment kit doesn't change the level requirement of the gear. 0 since gearing is returning to a vertical progression system where you have to turn in your current piece of gear to get an upgrade, meaning you’ll need to augment. Then I. Also a hint for when you plan to craft them. View data for the Augmentation Kit MK-11 SWTOR Schematic. These kits will likely be more valuable in 7. Almost everyone should get this tier of augments. The schematic used to create Augmentation Kit MK-1 can be obtained. Web circuit board schematic capture. Someone who just leveled up to 55 should never buy an Augmentation Kit Mk-1. GEAR AUGMENT GUIDE Mortal Kombat 11 How & What. View data for the Augmentation Kit MK-8 SWTOR Schematic. Swtor reverse engineering guideSwtor 6. 11 slots will accept both Mk. Augment Kits are made by different crafting skills, E. Augment kits can be applied to any piece of gear. 47+. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. This guide remains up-to-date for Legal of the Sith!View data for the Augmentation Kit MK-1 SWTOR Schematic. What you can do is replace it with a different Augmentation slot with a higher MK number, but that won't solve your problem. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6]In that process, I got a critical success and the helmet I made got an MK-2 augment slot (when you craft items that fit into gear slots, when you critically succeed the item gets a level appropriate augment slot kit added). View data for the Augmentation Kit MK-11 SWTOR Schematic. Posted November 25, 2012. Used to install Augmentation Slot MK-11 at an Item Modification Station. And, once you get the schematic for the re-usable med-pac, it is handy on occasion. Web owner’s manual for models manufactured in 2022 and after:to download your product manual, click the following link download manualowner’s manual for models. Go check your Armormech trainer again. 3) General speculation in advance of 4. Crew Skills; SWTOR. Then you can mount an Augment to the gear. Fibrous Nylite Solution x2. Now the highest tier is Augmentation Kit MK-11. Mk. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . 3. View data for the Augmentation Kit MK-9 SWTOR Schematic. Im not sure if i d. x -- check out the blogs and enjoy the theories. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Raging Bull Casino 50 Free Spins Bonus. G Armormech, Armstech, Synthweaving. Augment kits can be applied to any piece of gear. Go to topic listing. 512. 0. by Roy. Christmas is a lovely holiday and a perfect time to decorate your house. Store. Followers 1. They require 1 x Industrial Prefab, 1 x Synthetic Prefab, 1 x Fabricator Crystal, and 1 x Fabricator Design. 3. View data for the Augmentation Kit MK-10 SWTOR Schematic. Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. Web to locate a manual in the. View data for the Augmentation Kit MK-11 SWTOR Schematic. View data for the Augmentation Kit MK-2 SWTOR Schematic. View data for the Augmentation Kit MK-1 SWTOR Schematic. Augmentation Kit MK-1 Rating 46. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. It gives you a simple 1 to 1 ratio. Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. Type of swtor class should get it a modification panel to the kit for mods and where they. SWTOR. New Player Help; SWTOR. Republic Republic; Jedi KnightSo an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Next, Craft Items Of The Appropriate Level For The Augment Kit Mk That You Want To Make,. New Player Help; SWTOR. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. synthweaving - mk-6 augmentation kit schematic where do i learn it? i'm level 400 (character level 39) been to the trainer on the faction space station and it's not there. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 0 are still valuable, more than even the. Prototype Woven Syntex. 10. Problem/Question: The only new things I can learn for armormech are augment kits mk-7 & 8, and the next level of augments. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. To add an Augment slot via a Kit: – Kits are made by Synthweavers, Armstech or Armormech. Best paying casino in biloxi ms. As. You can reverse engineer the non-moddifiable armor to get. Installing Augmentation Kits and Augments is simple and quick, but be. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. com . View data for the Augmentation Kit MK-10 SWTOR Schematic. The 74194 is an example of a ttl universal shift register,. Star Wars: The Old Republic offers two different. Wiring rca dyagram elektrotechnik electrical 5mm typec elektronische schaltpläne nützliche fernbedienung wissen 11cm vga savoir Pcb design Micro usb. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item. 2k for the additional scavenging mats and another 300 for the blue slicing mats (these were dirt cheap on GTN due to people getting them while farming thermal regs) 16+2. All Color Crystals & Lightsaber Crystals in SWTOR. Yeah def the trainer for this. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Is it some specific gear just for PVP? I don't do PVP. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Prototype Data Spike. Web blue_ckaym • 5 mo. How do you get augmentations? 2). Level 75 Augments can now be crafted fairly easily and inexpensively. Thanks for any help! Crafting Trainers have the kit schematics. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. View data for the Augmentation Kit MK-8 SWTOR Schematic. Taught By Trainer: rUpzIt5. Ashara Zavros Customization 2. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. 0 Who Legacy of who Sith Expansion!. Web your circuit board layout software needs data from your schematic, and you’ll need to use a schematic capture tool to get started in a new circuit board layout. Swtor Augmentation Kit Mk-11 Schematic. 0, for the MK-6 augment kits, I used to RE Dark Synth Belts to get the MK-6 components, because the belts only took 2 of each material. MK11 Augments. Plastoid x2. Max Stack: 9999. Play Now. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. The rather prohibitive cost is for using the kit, not the slot. The kits add augment *slots* to gear. SWTOR - Patch 1. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. They're not for adding the augments into the gear. 5x . 20x . This is pretty much everything in the game except some low level junk loot. Make sure you get the Armormech ones. Prototype Lustrous Synth Bonded Attachment. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if someI'm a little confused about augmentations and how you get them so, I have a couple of questions. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. 3pdt channel wiring led switching bypass add tone doublePedal bastard electronic schematics Pedal bypass true looper diy guitar switcher effect loop aluminum switch kits detailDistortion ds schematics wiring overdrive ds2 boost ds1 tremolo electrique efekty schematy. An Item Modification Station - These can be found on the Fleet, Capital and Starter Worlds, and can be purchased for placement in Strongholds. Here is my guide on making augment kits. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Augmentation Slot Component MK-11. . For a full description of what Tacticals are, how they function and. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] In that process, I got a critical success and the helmet I made got an MK-2 augment slot (when you craft items that fit into gear slots, when you critically succeed the item gets a level appropriate augment slot kit added). First, get the kit schematics from the crew skill trainer. Check Details. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. • MK-11 Augmentation Kits • Versatile Augment 73 • Accuracy Augment 73 • Shield Augment 73 • Advanced Versatile Augment 74. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. I know how to RE to get the Augmentation slot component MK-9, I have schematic for augmentation kit mk-9. Swtor Augmentation Kit Mk-11 Schematic. Augments have been reduced to 8 tiers. Star Wars name: Augmentation Kit MK-11. How do I add augmentation slots to an item? Where do I get the kits?Swtor Augmentation Slot Component Mk-11;. Imagine my shock when after some update somewhere, I could just equip a MK-10 aug kit without needing 1-9. Jump to content. 21. Posted October 31, 2019. Well the thing is, an MK-6 augment kit is not a crafting mat. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add mod slots. 3. Training Cost: 35000. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. View data for the Augmentation Kit MK-10 SWTOR Schematic. View data for the Augmentation Kit MK-4 SWTOR Schematic. . Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Check Details. Suggestion Box. Get the augments with the stats you want. Star Wars - The Old Republic (Part Six) ~ All You Need to Know About Games. The old republic you are not logged in. I wanted to take some time to discuss these changes with you. View data for the Augmentation Kit MK-10 SWTOR Schematic. 0 The Legacy of the Sith Expansion!. Share More sharing options. Check Details. It can be created by player…View data for the Augmentation Kit MK-9 SWTOR Schematic. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor gearing. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)View data for the Augmentation Kit MK-9 SWTOR Schematic. Game. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2 compound / 2 flux. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. To match the above listed changes. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. News. Remember that there used to be a bug when reverse engineering stacks of crafted items. Recommended PostsView data for the Augmentation Kit MK-10 SWTOR Schematic. As others said the cheapest is to craft cell. Items created by reverse-engineered. SWTOR Artifice Crafting Guide. and was just wondering what was the. View data for the Augmentation Kit MK-11 SWTOR Schematic. Makita dc18rc rapid 0ah 18v charger battery kit. View data for the Augmentation Kit MK-11 SWTOR Schematic. SWTOR | Forums. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. In this case you do have an advantage from. View data for the Augmentation Kit MK-5 SWTOR Schematic.